shaitan Posted October 30, 2016 Author Posted October 30, 2016 Gonna let this go another week or two with that rule in place for more info. As it stands, it kinda swung to gdi winning more. 10/22 - 10/28 18 games total 5 - 0 and 1 player games not counted 13 games counted 2 skipped @ 15.3% GDI wins = 7 @ 63.6% Nod wins = 4 @ 36.4% 2
creed3020 Posted November 11, 2016 Posted November 11, 2016 (edited) Had a great game of Hourglass yesterday and it was with Nod without an air. We eventually lose but not before repelling countless GDI rushes. It was actually glorious fun to lose like that with 10 mammies coming over the hill. That teamwork is what Hourglass is all about. Greatly appreciate the rule as it was the way I'm used to that map being moderated over the course of many servers. Nod will get their shit together, it just takes time for people to remember what multi vehicle rushes look like. The good old flamer rush and apc rush will serve a purpose, as will using arties from the side. That practice makes for a difficult time upon GDI, people just need to realize there is more to the map then the hill again. Edited November 11, 2016 by creed3020 2
shaitan Posted December 7, 2016 Author Posted December 7, 2016 I'm just going to put this here, and kind of walk away(10-22 through now). 131 games(132 but 1 was a server restart) 34 skip 25.9% Nod wins 67 51.1% GDI wins 64 48.9% The wins look almost even now though. 2
StJohn Gumby Posted December 7, 2016 Posted December 7, 2016 On 22/10/2016 at 9:10 AM, StJohn Gumby said: As I've said many times before, at n00bless we always had a no hillcamping rule on Hourglass. Hex even wrote a plugin that automatically destroyed Arty or MRLS that went up the hill. Honestly, it was a way more fun way to play the map. It forces players to teamwork and organise a rush to win the game instead of sitting fat, dumb and happy on the hill just shooting a building. When you get used to it most players will prefer it this way. Trust me. Gumby Keep walking big fella. Looks like you stumbled over the fact that Gumby was right. I'm sure you'll pick yourself up and keep walking though. Gumby
shaitan Posted December 7, 2016 Author Posted December 7, 2016 Still being skipped alot, which was kind of the whole point.
mdogg1108 Posted December 7, 2016 Posted December 7, 2016 Remove Creekdale, Hourglass, Sand, and Snow. Possibly add Niagra. Possibly add another map. Badabing-bada boo! 1
Joetorp Posted December 7, 2016 Posted December 7, 2016 3 minutes ago, mdogg1108 said: Badabing-bada boo! A little Jersey lingo. 1
YesNoMayb Posted December 7, 2016 Posted December 7, 2016 Niagra sucks. Add Metropolis, Metro_TS or regular Metro, and Land (someone fixed the airstrip). Can anyone fix the tunnels on Siege? I love that map. Oasis_Flying works like City_Flying except you need more people in tanks. Hangman's Canyon is very similar as well. There are other ways to get into the bases, too.
mdogg1108 Posted December 7, 2016 Posted December 7, 2016 IMO, Creekdale would be a much better map if it either didn't have base defenses or had more than just 1 entrance into a base.
Developer Forithow Posted December 8, 2016 Developer Posted December 8, 2016 17 hours ago, YesNoMayb said: Niagra sucks. Add Metropolis, Metro_TS or regular Metro, and Land (someone fixed the airstrip). Can anyone fix the tunnels on Siege? I love that map. Oasis_Flying works like City_Flying except you need more people in tanks. Hangman's Canyon is very similar as well. There are other ways to get into the bases, too. I'm willing to try out more variety of maps like Metro_TS, Land, Seige, Oasis etc, I remember their names but I don't remember what the map looks like (so it'll be fun to explore)
BeerBaron Posted December 9, 2016 Posted December 9, 2016 On 12/7/2016 at 1:53 PM, mdogg1108 said: Remove Creekdale, Hourglass, Sand, and Snow. Possibly add Niagra. Possibly add another map. Badabing-bada boo! Screw u, I like creekdale. I agree removing the rest. Fk Niagra. On that map people who you dont even think to label a sniper end up sniping and the game lasts way too fucking long. Also the terrain on top would suck alot less if it were wider and didnt have the 1 spot vehicles always get stuck in. On 12/7/2016 at 2:58 PM, YesNoMayb said: Niagra sucks. Add Metropolis, Metro_TS or regular Metro, and Land (someone fixed the airstrip). Can anyone fix the tunnels on Siege? I love that map. Oasis_Flying works like City_Flying except you need more people in tanks. Hangman's Canyon is very similar as well. There are other ways to get into the bases, too. Fk Hangman's canyon too. On 12/7/2016 at 3:00 PM, mdogg1108 said: IMO, Creekdale would be a much better map if it either didn't have base defenses or had more than just 1 entrance into a base. atm were using creekdale_flying, we should add plain creekdale with the 2nd entrance by base D. On 12/7/2016 at 4:05 PM, Goztow said: Snow isn't bad it just needs a time limit. I would like Snow alot better with a permanent time limit. 18 hours ago, Forithow said: I'm willing to try out more variety of maps like Metro_TS, Land, Seige, Oasis etc, I remember their names but I don't remember what the map looks like (so it'll be fun to explore) Seige was a good map when it wasnt broken but the only time I remember it wasnt broke was the time people still ran RenGuard.
Guest rackz Posted December 9, 2016 Posted December 9, 2016 I would pick these maps: C&C_Tiberium_Cave_2 C&C_Last_Stand C&C Metropolis C&C Greenery C&C_Dust_Training
BeerBaron Posted December 9, 2016 Posted December 9, 2016 how about that map called something like Neverwinter Nights that the 1 guy @Jerad2142 mod'd into a coop:
Nudle Posted December 9, 2016 Posted December 9, 2016 3 hours ago, BeerBaron said: I would like Snow alot better with a permanent time limit. This. And dont have arty or MRLS whoring tunnels would be a big win
Guest rackz Posted December 9, 2016 Posted December 9, 2016 1 hour ago, BeerBaron said: how about that map called something like Neverwinter Nights that the 1 guy @Jerad2142 mod'd into a coop: Thats Alpine
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