Guest rackz Posted December 15, 2016 Posted December 15, 2016 (edited) How about making AIR/WF produce vehicles faster? pro: +peoples might buy more tanks +faster big rushes +hardcore battles +one more reason to buy tanks :P +one single dude can mass vehicles much faster contra: -enemy can encounter huge rushes easyer if they see opposite team is massing (but actually this applys for standard vehicle production aswell) now i want to see other opinions. Edited December 15, 2016 by rackz
Guest rackz Posted December 15, 2016 Posted December 15, 2016 (edited) 1 minute ago, masscarriers said: More vehicles killed by airstrip good point lol Edited December 15, 2016 by rackz
Peshmerga Posted December 15, 2016 Posted December 15, 2016 Is it even possible to do something like that? This sounds great!
Guest rackz Posted December 15, 2016 Posted December 15, 2016 Yeah, that will need a modified objects.ddb file for probably each map. I dont know if TT has already coded a hook for that, i doubt that.
mdogg1108 Posted December 15, 2016 Posted December 15, 2016 I don't think we should really be altering the way the game is played, especially like 14 years after its release. Something like this goes beyond crates and pimp guns, etc. Something like this changes the entire way the game is played. 2
YesNoMayb Posted December 16, 2016 Posted December 16, 2016 (edited) Hey, teacher, leave my ren alone! Edited December 16, 2016 by YesNoMayb
Learonys Posted December 16, 2016 Posted December 16, 2016 (edited) 11 hours ago, rackz said: Yeah, that will need a modified objects.ddb file for probably each map. I dont know if TT has already coded a hook for that, i doubt that. the rotation for servers is saved in tt.cfg, and as far as I know, you would have to add a line of code {ServerPresetsFile = "objects.whateverextention";} for every map in the game definitions. Also, If you'd want to organise the rush, the amount of time spent of buying vehicles would look like nothing compared to the amount of time spent on getting players to use them in your average public game :P Also, why make such a risky change to the game for relatively little? Don't fix what isn't broken. Edited December 16, 2016 by Learonys
warlord83 Posted December 16, 2016 Posted December 16, 2016 21 hours ago, masscarriers said: More vehicles killed by airstrip Why this still still a issue. As old as this game is I would think someone would have fixed it.
masscarriers Posted December 16, 2016 Posted December 16, 2016 It's not an issue that must be fixed, it's just the way airstrip works. On some badly designed maps the vehicle path doesn't drive vechs away from the strip fast enough for it to get blown, but then the problem is pathways and not the system itself.
StJohn Gumby Posted December 17, 2016 Posted December 17, 2016 On a more serious note, We should have a Nuremberg Trial (Nurnberger Prozesse) crate. All German players are !kicked. Gumby
StJohn Gumby Posted December 18, 2016 Posted December 18, 2016 (edited) Brexit Crate. Edited December 18, 2016 by StJohn Gumby emphasis
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