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Posted

Nice where did he find that

Posted

Ninja955(faho)Today at 6:18 AM

The beta?
 
 

Just search on Google: renegade "index of"

Posted

Harvesters on City Ground go to the other Tiberium Field LMAO

 

Maps have different textures and lighting too.

Some menu screenshots..

 

image.png.9ad46e450e2c5de357a5fce377766579.png

 

image.png.3ab150f6bb2df2ce74a08352c73e0ceb.png

 

image.png.979d0f35ac013a2fa1a53a82aef42298.png

 

 

Posted (edited)

always.dat contains the placeholder audio files used before the final voice clips from the voice actor. Has a guy saying he's Babushka and badly recorded/compressed audio.

It has new rape sounds 😄

Edited by Iran
Posted

 

interesting suicide button on top

 

Found this random log haha

[04/18/20 20:18:25] [HIDDENCHAT] Iran2: |||||
(\  ||. .|| /)
 \\|||\=/||//
  \\.-- --//
    (.) (.)
     ) . (
    (  v )

Posted

Need someone to take the maps from the beta and add single player spawn points to them cause the devs removed the network code to make LAN and skirmish work, so I'm hacking the game to run in single player but the maps don't have SP spawn points because theyre MP maps.

Posted

I will look at that tonight 

Posted

How much different are the beta maps compared to final ones apart from harv going to the wrong field on city ground? lol

Guest rackz
Posted (edited)

some stuff missing on the maps, diffrent textures, and some other/new sounds.

the autorifle sound pretty cool rifle_fire.wav

Edited by rackz
Posted

Tiberium flechette gun has a different reload animatin

Posted

Different PT icons and unit costs...

 

image.png.50a101971fde95ea53c4aa386f7ee827.png

 

image.png.9d069970659953be0146c2c55e238a46.png

 

image.png.d27342921eb1c66cef5e12aff9f086d8.png

 

image.png.90323f13fcd3759877f2d456abd435c5.png

Posted

Im finding all kinds of stuff. Under used to be called mp_alaska. Different hud stuff. Bunch of havoc stuff, has texture just for his teeth. All the beta maps have temp presets of havoc and human animations. This might of been the when they introduced havoc and and the other special boss characters


    !N."    à €    ðך ¯  € `Q §  € `H…  €`H]  €iu0U  €þ_  €         dÑš; þ_4   /_new characters\nod_minigunner\c_ag_nod_mg.w3d\

_new characters\c_ag_nod_saku2.w3d

-_new characters\havoc_winter\c_ag_havocw.w3d

temporary ship mate

characters\nod ship first mate\c_ag_nod_1stmat.w3d
%characters\petrova\c_ag_nod_petm.w3d

temporary mutant raveshaw

etc etc

Posted

Check objects.ddb and strings.tdb too

Posted
11 hours ago, Iran said:

image.thumb.png.d86432ba16f9d60ba528767355f94f6e.png

It looks like the beta version of m01 looks larger than the release version

Guest rackz
Posted

not really, its just a more detailed version wich highlights the structures and defences

Posted (edited)

Railgun does more damage in MP Beta, 225 instead of 200.

 

Ramjet rifle does 150 damage instead of 200 damage, but has bullet type Steel  (which has damage scale 2.0 against skin flesh) instead of Shrapnel (which has damage scale 1.0 against skinflesh) so I dont know what multiplier that is but I assume it's for vehicles. Can someone check howmuch damage against vehicles that is?

sniper rifle does 150 damage with 1.0 multiplier so I assume ramjet does 300

And what the effective damage is when damage is set to 150 damage with bullet type steel.

 

gdi shooter does 5 damage instead of 7 with lower velocity

Edited by Iran
Posted

Could someone make a map with the beta mp settings applied? I have the objects.dbb attached here

 

objects.ddb

Posted

Got it working by putting the objects.ddb from beta (its in always.dbs in data folder) into the final game and loading a beta map. Crashing final renegade maps crashes the game.

 

Let's just say there are some gigantic changes. It's completely lit WOW

Posted

Let me give you this since your activity looking into it. Here are all of the beta files extracted and all the leveledit files and levelredit setup. Levelredit had issues converting field and city. I took the released field lvl file and then used the beta presets and assets. Maybe we can patch levelredit to bypass the warnings but really don't need leveleredit can do what I did on field for all maps. Didn't do city yet

All the files

http://192.223.24.250/rxd_download/beta_files.zip

Just LE files

http://192.223.24.250/rxd_download/beta_files_le.zip

 

--------------------------------------------------------------------------------
<LevelRedit v1.03>
Started log output at 2020-05-02 11:41:51
--------------------------------------------------------------------------------
[11:41:51] Loading default preset database 'data\objects.ddb'...
[11:41:51] Converting map 'BetaLevelRedit\C&C_City.mix'...
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002].
[11:41:51] ERROR: Skipping map because of too many warnings.
[11:41:51] Converting map 'BetaLevelRedit\C&C_Field.mix'...
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:41:51] ERROR: Skipping map because of too many warnings.
[11:41:51] Converting map 'BetaLevelRedit\C&C_Under.mix'...
[11:41:52] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 0004BE1A0000000000000000].
[11:42:10] Converting map 'BetaLevelRedit\C&C_Walls.mix'...
[11:42:10] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000421520000000000000000].

[11:42:33] Conversion finished (2 errors, 42 warnings)!
--------------------------------------------------------------------------------
Finished log output at 2020-05-02 11:42:33
--------------------------------------------------------------------------------



--------------------------------------------------------------------------------
<LevelRedit v1.03>
Started log output at 2020-05-02 11:49:54
--------------------------------------------------------------------------------
[11:49:54] Loading default preset database 'data\objects.ddb'...
[11:49:54] Converting map 'C&C_Field.mix'...
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002].
[11:49:55] ERROR: Skipping map because of too many warnings.

[11:49:55] Conversion finished (1 error, 20 warnings)!
--------------------------------------------------------------------------------
Finished log output at 2020-05-02 11:49:55
--------------------------------------------------------------------------------

 

mp-alaska.jpg

Posted

I've been playing with the objects.ddb and armor.ini files from beta. Changes:

 

ramjet has 150 damage with bullet type Steel in beta, steel has 2.0 damage multipier against skin flesh
 
 

so 300 damage with ramjet?

 

gdi shooter does 5 damage instead of 7 with lower velocity

 

flamethrower and grenade launcher also have different settings
 
 
lcg too, does 33% more damage in final
 
 
laser rifle does 25% more damage in final
 
enginer repairs half as fast and has half range
 
(not sure about damage multipler)
 
hotwire/tech also repair half as fast
 
and have 33% less range
 
shotgun is diff too
 
sniper rifle does 150 damage instead of 100
 
tib auto rifle does less damage
 
volt is the same
 
ob does 250 damage dirctly in beta while in final game it does 0 damage directly (but damages instead via explosion)
 

turrtet has less range in mp beta and the final game has a second ammo def for turrets

 

medium tank does 25% more damage in mp beta

 

reload time on vehicle weapons are twice as long on arty and med
 
 
well its the same on light tank
 

stank does double damage but has 50% less range in mp beta

 

obelisk does 250 direct damage plus 50 damage from explosion in mp beta while in final game it does 0 direct damage and 300 damage from explosion

 

ah
 
 
explosion_agt does 50% more damage in beta but the ammo for agt missile doesnt use it or something???
 

explosion_rocket_heavy which ammo_agt_Missile uses does 25% less damage in mp beta

 

gdi apc does 33% less damage in beta
 
 
gdi apc has 400 health
 
 
stealth distance is half in MP beta for vehicles so u need to be closer tostanks to see em
 
mp beta doesnt have secret vehicle purchase settings
 
beta doesnt have test tile settings for C&C_Metro so I assume they didnt start work on it during the release or were stll working on t
 
there are no references to mines, bunkers, complex islands, glacier, metro, canyon, volcano under mp levels in objects.ddb
 
the MP maps have different versions in their name
 
except for gobi, which has 0926 as version which I assume means september 26th (and when the map was cut)
 
same with lava, version 0813 in both mp beta and final
 
sand same
 
metro & mines arent in mp beta and in final are version 0112 and 0114 respectively so they were cut very late
 
 
bunkers is 0214 wow thats late
 
 
thats 13 days before release
 
 
if its 2002
 
 
in final it says level3 is 0319 so that is after march 19th?
 
 

thats weird, did they change that level? I'm using the objects.ddb that comes with leveledit not the unpatched one

 

ramjet rifle is 1 shot wth 30 clip size
 
 
same with beta field
 
 
stank only has 200 hp
 
 
remotes do tons of damage but im not sure if im using the correct armor.ini file
 
 

holy shit the physics on nod apc LMAO

 

u only get 1 remote c4 and it does 400 damage
 
 
actually the damage values are different
 
if u hit something with repair gun it makes the shooting noise that autorfifle makes
 
engineer has 2 timed c4
 
 

tech has 10 proxies

 

hmm engneer still repairs lght tank really quick
 
 

oh god i think engineer has the same repair gun as hotwire/tech

 

yeah has same repair gun as tech/hotwire
 
 
u need to use the beta maps if you use the objects.ddb file with the final maps it crashes
 
 
the beta maps have issues like wf bay doesnt open, proably because the construction zone is mislocated
 
 

and on city the power plant & ob and agt and tib fields are glitched

 

shotgunner has a wait time between each shot LOL
 
 
there are no alt models/skins for infantry units
 
pic gun has 25 shots and 5 shots per clip with long wait time between shot
 
the beacon makes a different sound
 
 
damage radius on ion beacon is much higher
 
 
u get 500 creds per harv dump
 
 
u get 7 points shooting wf with arty
 
 

and it takes a lot of damage

 

tib field are missing on a bunch of maps so harvester falls thru map

 

nod beacon countdown is gltiched
 
 

range on nuke s so large it can kill bar and wf at same time on walls (same with ion)

  • Thanks 1
Guest rackz
Posted (edited)

so if its the beta, does firing repairgun + backwards walking makes you able to bypass obelisk lol?

Edited by rackz

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