Iran Posted April 26, 2020 Posted April 26, 2020 http://talonbrave.info/files/software/games/cc_renegade/2001-11-28 (v0.072 Beta)/ Ninja955 posted this on w3dhub Discord. Haven't checked it yet but some people are running it.
Iran Posted April 26, 2020 Author Posted April 26, 2020 Just spend 10 minutes to patch the installer to bypass serial check. Patched bytes 00413B4E 90 NOP 00413B4F 90 NOP Link to pached installer. Unpack to Setup subfolder https://1drv.ms/u/s!AgKESPOMEHyCgZQsOT7GnvutSi8eoA?e=Z7AoMK
Iran Posted April 27, 2020 Author Posted April 27, 2020 Ninja955(faho)Today at 6:18 AM The beta? Just search on Google: renegade "index of"
Iran Posted April 27, 2020 Author Posted April 27, 2020 Harvesters on City Ground go to the other Tiberium Field LMAO Maps have different textures and lighting too. Some menu screenshots..
Iran Posted April 27, 2020 Author Posted April 27, 2020 (edited) always.dat contains the placeholder audio files used before the final voice clips from the voice actor. Has a guy saying he's Babushka and badly recorded/compressed audio. It has new rape sounds 😄 Edited April 27, 2020 by Iran
Blacky Posted April 27, 2020 Posted April 27, 2020 interesting suicide button on top Found this random log haha [04/18/20 20:18:25] [HIDDENCHAT] Iran2: ||||| (\ ||. .|| /) \\|||\=/||// \\.-- --// (.) (.) ) . ( ( v )
Iran Posted April 27, 2020 Author Posted April 27, 2020 Need someone to take the maps from the beta and add single player spawn points to them cause the devs removed the network code to make LAN and skirmish work, so I'm hacking the game to run in single player but the maps don't have SP spawn points because theyre MP maps.
Forithow Posted April 27, 2020 Posted April 27, 2020 How much different are the beta maps compared to final ones apart from harv going to the wrong field on city ground? lol
Guest rackz Posted April 27, 2020 Posted April 27, 2020 (edited) some stuff missing on the maps, diffrent textures, and some other/new sounds. the autorifle sound pretty cool rifle_fire.wav Edited April 27, 2020 by rackz
Iran Posted April 27, 2020 Author Posted April 27, 2020 Tiberium flechette gun has a different reload animatin
Blacky Posted April 28, 2020 Posted April 28, 2020 Im finding all kinds of stuff. Under used to be called mp_alaska. Different hud stuff. Bunch of havoc stuff, has texture just for his teeth. All the beta maps have temp presets of havoc and human animations. This might of been the when they introduced havoc and and the other special boss characters !N." à € ðך ¯ € `Q § € `H… €`H] €iu0U €þ_ € dÑš; þ_4 /_new characters\nod_minigunner\c_ag_nod_mg.w3d\ _new characters\c_ag_nod_saku2.w3d -_new characters\havoc_winter\c_ag_havocw.w3d temporary ship mate characters\nod ship first mate\c_ag_nod_1stmat.w3d %characters\petrova\c_ag_nod_petm.w3d temporary mutant raveshaw etc etc
Forithow Posted April 28, 2020 Posted April 28, 2020 11 hours ago, Iran said: It looks like the beta version of m01 looks larger than the release version
Guest rackz Posted April 29, 2020 Posted April 29, 2020 not really, its just a more detailed version wich highlights the structures and defences
Iran Posted May 2, 2020 Author Posted May 2, 2020 (edited) Railgun does more damage in MP Beta, 225 instead of 200. Ramjet rifle does 150 damage instead of 200 damage, but has bullet type Steel (which has damage scale 2.0 against skin flesh) instead of Shrapnel (which has damage scale 1.0 against skinflesh) so I dont know what multiplier that is but I assume it's for vehicles. Can someone check howmuch damage against vehicles that is? sniper rifle does 150 damage with 1.0 multiplier so I assume ramjet does 300 And what the effective damage is when damage is set to 150 damage with bullet type steel. gdi shooter does 5 damage instead of 7 with lower velocity Edited May 2, 2020 by Iran
Iran Posted May 2, 2020 Author Posted May 2, 2020 Could someone make a map with the beta mp settings applied? I have the objects.dbb attached here objects.ddb
Iran Posted May 2, 2020 Author Posted May 2, 2020 Got it working by putting the objects.ddb from beta (its in always.dbs in data folder) into the final game and loading a beta map. Crashing final renegade maps crashes the game. Let's just say there are some gigantic changes. It's completely lit WOW
Blacky Posted May 2, 2020 Posted May 2, 2020 Let me give you this since your activity looking into it. Here are all of the beta files extracted and all the leveledit files and levelredit setup. Levelredit had issues converting field and city. I took the released field lvl file and then used the beta presets and assets. Maybe we can patch levelredit to bypass the warnings but really don't need leveleredit can do what I did on field for all maps. Didn't do city yet All the files http://192.223.24.250/rxd_download/beta_files.zip Just LE files http://192.223.24.250/rxd_download/beta_files_le.zip -------------------------------------------------------------------------------- <LevelRedit v1.03> Started log output at 2020-05-02 11:41:51 -------------------------------------------------------------------------------- [11:41:51] Loading default preset database 'data\objects.ddb'... [11:41:51] Converting map 'BetaLevelRedit\C&C_City.mix'... [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000506C70000000000C00002]. [11:41:51] ERROR: Skipping map because of too many warnings. [11:41:51] Converting map 'BetaLevelRedit\C&C_Field.mix'... [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:41:51] ERROR: Skipping map because of too many warnings. [11:41:51] Converting map 'BetaLevelRedit\C&C_Under.mix'... [11:41:52] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 0004BE1A0000000000000000]. [11:42:10] Converting map 'BetaLevelRedit\C&C_Walls.mix'... [11:42:10] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 000421520000000000000000]. [11:42:33] Conversion finished (2 errors, 42 warnings)! -------------------------------------------------------------------------------- Finished log output at 2020-05-02 11:42:33 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- <LevelRedit v1.03> Started log output at 2020-05-02 11:49:54 -------------------------------------------------------------------------------- [11:49:54] Loading default preset database 'data\objects.ddb'... [11:49:54] Converting map 'C&C_Field.mix'... [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] Warning: Invalid or unknown map data in .\source\converter\Map.cpp:167 [hint 00032AB7000000007A620002]. [11:49:55] ERROR: Skipping map because of too many warnings. [11:49:55] Conversion finished (1 error, 20 warnings)! -------------------------------------------------------------------------------- Finished log output at 2020-05-02 11:49:55 --------------------------------------------------------------------------------
Iran Posted May 3, 2020 Author Posted May 3, 2020 I've been playing with the objects.ddb and armor.ini files from beta. Changes: ramjet has 150 damage with bullet type Steel in beta, steel has 2.0 damage multipier against skin flesh so 300 damage with ramjet? gdi shooter does 5 damage instead of 7 with lower velocity flamethrower and grenade launcher also have different settings lcg too, does 33% more damage in final laser rifle does 25% more damage in final enginer repairs half as fast and has half range (not sure about damage multipler) hotwire/tech also repair half as fast and have 33% less range shotgun is diff too sniper rifle does 150 damage instead of 100 tib auto rifle does less damage volt is the same ob does 250 damage dirctly in beta while in final game it does 0 damage directly (but damages instead via explosion) turrtet has less range in mp beta and the final game has a second ammo def for turrets medium tank does 25% more damage in mp beta reload time on vehicle weapons are twice as long on arty and med well its the same on light tank stank does double damage but has 50% less range in mp beta obelisk does 250 direct damage plus 50 damage from explosion in mp beta while in final game it does 0 direct damage and 300 damage from explosion ah explosion_agt does 50% more damage in beta but the ammo for agt missile doesnt use it or something??? explosion_rocket_heavy which ammo_agt_Missile uses does 25% less damage in mp beta gdi apc does 33% less damage in beta gdi apc has 400 health stealth distance is half in MP beta for vehicles so u need to be closer tostanks to see em mp beta doesnt have secret vehicle purchase settings beta doesnt have test tile settings for C&C_Metro so I assume they didnt start work on it during the release or were stll working on t there are no references to mines, bunkers, complex islands, glacier, metro, canyon, volcano under mp levels in objects.ddb the MP maps have different versions in their name except for gobi, which has 0926 as version which I assume means september 26th (and when the map was cut) same with lava, version 0813 in both mp beta and final sand same metro & mines arent in mp beta and in final are version 0112 and 0114 respectively so they were cut very late bunkers is 0214 wow thats late thats 13 days before release if its 2002 in final it says level3 is 0319 so that is after march 19th? thats weird, did they change that level? I'm using the objects.ddb that comes with leveledit not the unpatched one ramjet rifle is 1 shot wth 30 clip size same with beta field stank only has 200 hp remotes do tons of damage but im not sure if im using the correct armor.ini file holy shit the physics on nod apc LMAO u only get 1 remote c4 and it does 400 damage actually the damage values are different if u hit something with repair gun it makes the shooting noise that autorfifle makes engineer has 2 timed c4 tech has 10 proxies hmm engneer still repairs lght tank really quick oh god i think engineer has the same repair gun as hotwire/tech yeah has same repair gun as tech/hotwire u need to use the beta maps if you use the objects.ddb file with the final maps it crashes the beta maps have issues like wf bay doesnt open, proably because the construction zone is mislocated and on city the power plant & ob and agt and tib fields are glitched shotgunner has a wait time between each shot LOL there are no alt models/skins for infantry units pic gun has 25 shots and 5 shots per clip with long wait time between shot the beacon makes a different sound damage radius on ion beacon is much higher u get 500 creds per harv dump u get 7 points shooting wf with arty and it takes a lot of damage tib field are missing on a bunch of maps so harvester falls thru map nod beacon countdown is gltiched range on nuke s so large it can kill bar and wf at same time on walls (same with ion) 1
Guest rackz Posted May 9, 2020 Posted May 9, 2020 (edited) so if its the beta, does firing repairgun + backwards walking makes you able to bypass obelisk lol? Edited May 9, 2020 by rackz
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