Eminem Posted February 13, 2013 Posted February 13, 2013 I think Sudden death is Unfair, when one team camping at the font and sudden death is activated i feel like i wasted the last 2 hours. If sudden death is activated both team should be in base and then pull out with mighty power all at the same time and clash in the field like in the times of Civil war. 1
Joetorp Posted February 13, 2013 Posted February 13, 2013 Interesting idea, Are you suggesting the teams get re-weaponized or use what they have. It wouldn't make much difference imo, if everyone got relocated to the base to start out again with what the team has left. If you re-weaponize, then you might as well start a new game, with same map. Joe
Eminem Posted February 13, 2013 Author Posted February 13, 2013 Interesting idea, Are you suggesting the teams get re-weaponized or use what they have. It wouldn't make much difference imo, if everyone got relocated to the base to start out again with what the team has left. If you re-weaponize, then you might as well start a new game, with same map.Joe It will make the outcome so much more fair for that game, when a new game starts teams are swapped so it is no longer the same war.
WNxM45T3R Posted February 14, 2013 Posted February 14, 2013 So if we went back to !gameover those 2 hours would be wasted also. Sudden death is just a better way to end the map, promotes teamwork and you actually end the game via base destruction rather than just switching to new map and not seeing the base die. It will make the outcome so much more fair for that game, when a new game starts teams are swapped so it is no longer the same war. What if that happens twice in a row, that`s at least 3 hours on the same map regardless of the teams etc, gonna get boring IMO. I believe the sudden death poll is the fairest way to end a stalemate, however it has just been implemented and has had a few teething problems. It is good to hear feedback and suggestions from people, I am sure this topic will bring out players opinions and suggestions. 1
nraacedill Posted February 14, 2013 Posted February 14, 2013 I'm going to have to agree with master on this one. Yeah sudden death needs some fine tuning but its better then poll gameover in my opinion 1
Eminem Posted February 14, 2013 Author Posted February 14, 2013 I don't support game over, sudden death should be initiated not when one team is camping at the base of another team that is unfair, the whole time i defended fis unrewarding when people are now welcomed to come in and rape my shit. both team should have a level ground who ever hits the buildings 1st will have a higher chance of winning and another team has a chance of standing their ground under an attack, but a team that pushes through and gets inside will win.
Cronus Posted February 14, 2013 Posted February 14, 2013 I believe what he is saying is when sudden death starts, teleport players back to their respective bases. (not sure about vehicles...)
WNxM45T3R Posted February 14, 2013 Posted February 14, 2013 Well thats the whole point of sudden death if your camping you will inevitably loose either way its just a matter of time, Sudden death just makes it quicker.
Volcom Posted February 14, 2013 Posted February 14, 2013 Well, thinking about it we can easily do a mass murder, and mass vehicle kill and a 5 second freeze. This could make an interesting option and make sudden death like a overtime period in hockey. Kind of cool if you think about it. What do you guys think? 1
Joetorp Posted February 14, 2013 Posted February 14, 2013 We could try it for a few weeks and see what the feedback is,
mmm8282 Posted February 14, 2013 Posted February 14, 2013 It sounds really cool, only thing with this is that all the hard work from one team is completely useless. If have taken the field and just pushing the enemy team back in their base they can use sudden death as a way out. That'll make it gameover and start the same map only in sudden death mode. Another point here, what will happen to, let's say spies. You playing under and have a spy crate. If the enemy teams works together they can just !poll gameover and gone is your advantage. I know that this can also happen with the old !poll gamover but just my points. Question: How many players have to vote? I believe it was 1/3 but is it still like that? 1
xFastIII Posted February 14, 2013 Posted February 14, 2013 yes 1/3 need to vote yes, so if the team whos pushed bk into base ALL vote no, then work as a team to but tnks and push not (whos cares bout snipeing it's AOw not snipe srv) then they can start a new poll but since you have 120 sec to vote thats more than enought time to buy tanks - pic / rail - mob/mendoza to push them back then u can push out with ur tanks . once the techs n hottie learn "u cant heal this building" so stop trying nabe and heal ur teams tanks instead u'll find it alot easier. so personaly i think its fair . or u could add a little timer, "vote passed u have 5 mins to team up" p.s eminem work with ur team and stop asking "1v1" u might take the field lol <3
mmm8282 Posted February 14, 2013 Posted February 14, 2013 Well if it's still 1/3 I suggest we get that to let's say 1/2. That makes it more ppl need to vote and we get these polls less, they only succeed when most of the players want it, that would be better imo. What you say about the timer can be a good idea, but how will you manage it? Let's say the poll gamover succeeds and the everyone is teleported back to base. Then you have 5 min, or will you have it before everyone is getting killed cause then it makes no sense. And when everyone is in their own base, noone is gonna wait for 5 min there.
JQuo Posted February 14, 2013 Posted February 14, 2013 Renegade with Sudden Death on the map Under: ''JQuo: I'll get an arty.'' ''XFastll: Cool, I'll get one as well.'' ''OSTKGeeti: I'll repair.'' ''XFastlll: Get the hill, keep the hill, and hold GDI back in their base.'' (Meanwhile, there are 10 other people driving around in light tanks, shooting with railguns and sniping infantry, camping the GDI tunnel, destroying the GDI harvester etc etc etc..) We all know this scene, right? GDI is defending their base for a long time, and is getting crazy 'cause they aren't able to get out. But they don't give up. They never do.. After 1 hour: ''JQuo: Start Sudden Death!'' ''RenCorner: Sudden Death Starts!'' ''XFastlll: Move out, Move out, Move out, Move out (spamspamspam)!!!!'' 15 people of NOD that were holding the field are rushing in all at once to take out the GDI base. And every GDI player is watching how their buildings are being destroyed 'cause they can't repair them. After a long game defending, trying to get out, defending, trying to get out and more defending, they are wiped out in 1 rush that took 3 minutes. ... That's the way we play Under, or Field, right now. I'm still not sure if it's the fair way. I haven't experienced Sudden Death on maps like Volcano, Complex or Canyon. You no longer have to rush. It's all about camping the field right now. When the other team doesn't rush and camps the field, it becomes difficult to capture the field back and attack their base. 1
Volcom Posted February 14, 2013 Posted February 14, 2013 Well if it's still 1/3 I suggest we get that to let's say 1/2. That makes it more ppl need to vote and we get these polls less, they only succeed when most of the players want it, that would be better imo. What you say about the timer can be a good idea, but how will you manage it? Let's say the poll gamover succeeds and the everyone is teleported back to base. Then you have 5 min, or will you have it before everyone is getting killed cause then it makes no sense. And when everyone is in their own base, noone is gonna wait for 5 min there. We can actually freeze people, they won't be able to move. Thinking about it 5 minutes is a little long probably more like 60 seconds
shaitan Posted February 14, 2013 Posted February 14, 2013 After going through the map Under just a few minutes ago. I can say that sudden death is an interesting option. GDI is stalemated at Nod's entrance, Nod has no ref. c0vert takes out the WF, then they !poll sudden death(it passes). GDI is still out at the Nod entrance trying to take control vs the arties. Nod gets the ref down to a bar(it survives all map anyway), they take out the GDI PP. In the end was GDI chipping away at Air to eventually kill it. Chipping away at Hon to kill it, same for obi/pp. That actually took quite abit of teamwork to pull off with mainly rocketeers/meds. 1
f1r3st0rm Posted February 14, 2013 Posted February 14, 2013 i still thinking disabling base defenses for a couple of mins or however long (offensive mode) would suit much better 1
c0vert7 Posted February 14, 2013 Posted February 14, 2013 I think its lame, espically after 1 hr, maybe after 3 hrs ill consdier it, I dont play marathons to last an hour. Or atleast ATLEAST only allow the vote to be attempted 1 time per game, people just abuse it until people start voting yes.
Cronus Posted February 15, 2013 Posted February 15, 2013 1 hour does seem quite short for a marathon server.
c0vert7 Posted February 15, 2013 Posted February 15, 2013 If u really want it to end make a "Get a tank or get kicked for rest of game" poll.
Zemki Posted February 15, 2013 Posted February 15, 2013 I read alot of stalemates on maps with defenses. Perhaps after two or two and a half hours, a random timer starts that periodically shuts down major base defenses for a short duration of time, perhaps somewhere between 2:10 and 2:40 of gameplay, major base defenses go down for 5 to 10 seconds. Random amount of time later, they go down again for a tad longer, and so on until around 4:30|5hours of gameplay the base defenses fully fail. An added twist, perhaps a random building instead of just major defenses. In the end, just an idea. Even I get tired of sitting in a marathon map that I've played nonstop for five hours
Volcom Posted February 15, 2013 Posted February 15, 2013 I understand your opinions on it but the fact is the maps are taking too long and people are getting bored and leaving. There needs to be an option to end it quicker and keep it interesting. I know there are going to be people on both sides when something new is introduced but I don't really see any compelling arguments against the sudden death option.
JQuo Posted February 15, 2013 Posted February 15, 2013 I understand your opinions on it but the fact is the maps are taking too long and people are getting bored and leaving. There needs to be an option to end it quicker and keep it interesting. I know there are going to be people on both sides when something new is introduced but I don't really see any compelling arguments against the sudden death option. It´s not like Sudden Death is keeping all the players happy either. And isn´t that what you and your staff want to accomplish? (This is not meant in an offensive way btw.) I mean, the few times that I experienced Sudden Death, there were some people pissed/not happy with the fact they couldn't repair their base. Instead of taking away the repair possibilities for teams, after they have been locked up in their base for hours on the maps like Under and Field, you can easily put the base defences offline. When that happens, it won't take long before one of the teams will lose a building. There will be more options open for both teams to attack and destroy a building or the whole base when the base defences are offline, especially as infantry. But at the same time, everyone has still the chance to defend, repair and to push back. 1
mmm8282 Posted February 15, 2013 Posted February 15, 2013 It´s not like Sudden Death is keeping all the players happy either. And isn´t that what you and your staff want to accomplish? (This is not meant in an offensive way btw.) I mean, the few times that I experienced Sudden Death, there were some people pissed/not happy with the fact they couldn't repair their base. Instead of taking away the repair possibilities for teams, after they have been locked up in their base for hours on the maps like Under and Field, you can easily put the base defences offline. When that happens, it won't take long before one of the teams will lose a building. There will be more options open for both teams to attack and destroy a building or the whole base when the base defences are offline, especially as infantry. But at the same time, everyone has still the chance to defend, repair and to push back. I totally agree with this. Although I think SD is a good option I think base defences off line will be more fun. The game will end sooner, because it will give a team more chances to get a building. Why not make a poll about these thing? We've got a few ideas with sudden death and we've got this, just let the players vote?
Volcom Posted February 16, 2013 Posted February 16, 2013 It´s not like Sudden Death is keeping all the players happy either. And isn´t that what you and your staff want to accomplish? (This is not meant in an offensive way btw.) I mean, the few times that I experienced Sudden Death, there were some people pissed/not happy with the fact they couldn't repair their base. Instead of taking away the repair possibilities for teams, after they have been locked up in their base for hours on the maps like Under and Field, you can easily put the base defences offline. When that happens, it won't take long before one of the teams will lose a building. There will be more options open for both teams to attack and destroy a building or the whole base when the base defences are offline, especially as infantry. But at the same time, everyone has still the chance to defend, repair and to push back. That was my original idea, but Ani suggested this one. We thought it would be cool to have this as an option because everyone uses the disable base defenses one. We just thought we would try to be a little different from the other servers.
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