ArcticPrism Posted August 21, 2024 Posted August 21, 2024 (edited) Hi, @PwnCall This is where I will be posting future feedback updates for the map. -The CABAL voice lines for the Blue Nod stuff is cool. The 10 second timer for Nuke reverts to standard EVA. Not sure if intentional. - Nice work with the textures for the Blue Nod units, buildings and purchase terminal icons. They look great - I did some brief testing and found that on both sides, you can loop Recon Bike missiles around the corner at base entrances and reliably hit the HON and at least one turret. It's easier to hit Red Nod's HON from around the corner. In the case of Blue Nod's base, you can actually loop missiles backwards over the wall and hit the HON. You can B2B with Recon bike from Blue Nod Ref to Red Nod. Maybe not a big deal since rules say no B2B but it is possible. I'll see if I can find other places later where you can hit buildings from unintended(?) locations. I'll record videos of the locations later. - Blue Nod's HON looks cool but the walls prevent all vehicles except APC and Buggy from driving over them which means makes it more difficult for Blue Nod to crush infantry down there. You have to be perfectly aligned to fit between the pillars in the front. The dip downwards also means the Turrets cannot shoot infantry that crouch. Maybe not a big deal in practice, but I figured I would mention it. - Can the tracers for Blue Nod weapons be made more visible? The bullets are nearly impossible to see and the lasers are also difficult to see compared to Red Nod except the volt gun. -Red Nod Recon Bike is missing a purchase terminal icon. -At Blue Nod Airstrip, one of the rocks slightly goes through the wall. Edited August 21, 2024 by ArcticPrism
ArcticPrism Posted August 31, 2024 Author Posted August 31, 2024 You can loop missiles with a Recon Bike over the waterwall to hit Red Nod Ref
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