Jump to content
RenCorner Network

Starting credits


Recommended Posts

Posted
But then Nod still have an advantage because their main vehicle (arty) is cheaper than GDIs main vehicle (med), so unless the whole of Nod is skipping around making fairy cakes, they can still get at least one arty out before/at the same time that GDI brings out a med

 

But GDI have a chance to disrupt that through killing harv, or getting extra credits through getting remotes off. Given that it's 350 + 2.5/sec, there's really nothing at all GDI can do to stop them without needing to rely on people donating, or co-ordinating together for a Humm-Vee rush.. It's 5x harder to defend against than it is to execute. Nod don't need to rely on a teammate to donate, they just need to wait the 40 seconds for a guaranteed arty.

Posted

Last I knew, a mlrs cost the same as an arty.

Posted

why not hold the ability to buy arties and mrls for the first 4 -5 mins of one of these maps? (dk if its already said but its a bitch to read lol)

Posted
why not hold the ability to buy arties and mrls for the first 4 -5 mins of one of these maps? (dk if its already said but its a bitch to read lol)

........... -_- ..................

Posted
I think 100 or 150 would be perfect tbh.
Guest Animoski
Posted

I'd honestly say 150 or 175 is a good balance and some maps have possibly 0 starting? it doesn't have to be all the time either, just to have a "what if" and see what actually happens.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...