Anthem Posted March 17, 2013 Author Posted March 17, 2013 But then Nod still have an advantage because their main vehicle (arty) is cheaper than GDIs main vehicle (med), so unless the whole of Nod is skipping around making fairy cakes, they can still get at least one arty out before/at the same time that GDI brings out a med But GDI have a chance to disrupt that through killing harv, or getting extra credits through getting remotes off. Given that it's 350 + 2.5/sec, there's really nothing at all GDI can do to stop them without needing to rely on people donating, or co-ordinating together for a Humm-Vee rush.. It's 5x harder to defend against than it is to execute. Nod don't need to rely on a teammate to donate, they just need to wait the 40 seconds for a guaranteed arty.
OSTKfl4p Posted March 19, 2013 Posted March 19, 2013 why not hold the ability to buy arties and mrls for the first 4 -5 mins of one of these maps? (dk if its already said but its a bitch to read lol)
crushu06 Posted March 19, 2013 Posted March 19, 2013 why not hold the ability to buy arties and mrls for the first 4 -5 mins of one of these maps? (dk if its already said but its a bitch to read lol) ........... ..................
Guest Animoski Posted March 21, 2013 Posted March 21, 2013 I'd honestly say 150 or 175 is a good balance and some maps have possibly 0 starting? it doesn't have to be all the time either, just to have a "what if" and see what actually happens. 1
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