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Posted (edited)

The Renegade server has been updated with a new version of the Crates. The two main new features are that the odds of crates can change throughout the game, and that vehicles can now pick up crates. Some crates can be picked up only by infantry, some only by vehicles, and some both.

 

 

A few old crates that were boring or unfun have been removed, and some new ones have been added. Here's the list:

 

Crates:
Money Crate: Grants the player a random amount of credits. Amount of credits increase when the player's Power Plant or Refinery is dead.
Death Crate: Kills player or their vehicle.
Veteran Crate: Promotes player in the veteran system.

Health Crate: Increases the player's, or their vehicle's, maximum health.

Regeneration Crate: Player or their vehicle will regenerate health. Limit of their maximum health.

Kamikaze Crate: Causes the player or their vehicle to explode when they die, damaging nearby enemy units.

Second Wind Crate: Heals player, or their vehicle, to half health once when they would have otherwise died.

UAV Crate: Enemies will appear on player's team's radar for 60-90 seconds.

Power Crate: Disables or re-enables base defense 60-90 seconds.
Ion Storm Crate: Disables all players' HUDs for 30-60 seconds.

Spy Crate: Transforms the player into an SBH and makes base defenses ignore them, or makes base defenses ignore their vehicle.

 

Infantry Crates:
Random Vehicle Crate: Drops off a random vehicle in the player's base.
Random Character Crate: Transforms the player into a random character.
Tiberium Mutant Crate: Transforms the player a Visceroid. High health, regenerates in tiberium, and can't be squished. However it is slow, can only use the chem sprayer, and can't enter vehicles.
Arms Dealer Crate: Gives player all weapons save C4/beacons.

Demolition Kit Crate: Gives the player 3 timed C4, 3 remote C4, and 6 proximity C4.

Stealth Crate: Makes the player stealth. Works for non-TT clients.

Adrenaline Crate: Doubles the player's speed for 60-90 seconds.

Human Silo Crate: Player's team is granted 1 credit for every 2 damage the player takes from tiberium. Limit of the player's maximum health.

 

Vehicle Crates:

Overhaul Crate: Transforms the player's vehicle into a different vehicle.
Ablative Armor Crate: Vehicle takes 25% less damage. Upgraded armor fails after preventing damage equal to the vehicle's health.

Tank Destroyer: Equips the vehicle with armor piercing ammunition, increasing damage to vehicles at the cost of infantry damage or splash damage.
RenJack Crate: Equips the vehicle with a RenJack™ Unit, preventing enemy players from stealing it.

EMP Crate: Disables all vehicles near the crate for 15-30 seconds.

 

Odds Modifiers:

Money Crate: Odds increase when the player's Power Plant or Refinery is dead.

Random Character Crate: Odds increase when the player's soldier factory is dead.

Random Vehicle Crate: Odds increase when the player's vehicle factory is dead. Disabled for the first 5 minutes of the game.

Human Silo Crate: Odds increase when the player's Power Plant or Refinery is dead.

Spy Crate: Odds increase the longer the game goes on. Won't appear if the enemy base defense is dead or powered down. Disabled for the first 5 minutes of the game.

Power Crate: Odds increase the longer the game goes on. Won't appear on non-base defense maps or if both both defenses are dead. Disabled for the first 5 minutes of the game.

 

 

A new command !crates has also been added. It will give you the base odds of all crates, and the current odds with any modifiers applied.

Edited by Whitedragon
  • Like 4
Posted

When you are a Visceroid you dont have to reaload the chem gun is that normal?

Posted

The new crates look great! Thanks WD

Posted

i LOVE the new crates they are AWESOME but there is no spy..? :(

 

and one time i was playing in this server and it told you where the new crate has been spawned would be cool to see that here :D 

Posted

No spy? It's in the list there.

Posted

Nicely done, Kamikaze Mikey is back!

Posted

Very good job. The old crates were starting to get boring.  :mellow: 

Posted

Just one thing,

 

The power shortages for both sides were very often, had about 6 in 10 minutes, maybe the crate rotation could be a little more spread.

 

Same for the spies we had about 12 spiesin total  in the game of under we just played

Posted

it didnt say when i typed !crates but its in there all is good :)

Posted

Crates have been updated:

 

-Spawn positions have been redone for all maps. They should now be more evenly distributed and numerous.

-Spawn positions have been added to Siege.

-The Stealth Crate now works properly for non-TT clients and has been re-enabled.

-The Second Wind Crate can now be picked up by vehicles.

-Odds for many crates have been adjusted.

-There can now be multiple crates on the map at once.

-Crates that apply an effect to the player will not appear if the player already has that effect.

Posted

Great work once again WD, good job

Posted

-There can now be multiple crates on the map at once.

 

 

C'mon Mike, let's both be visceroids!

Posted

Me 222

Posted

C'mon Mike, let's both be visceroids!

 

OMG I didnt even realise! I'll have to upgrade from windows movie maker now ..

Posted

Visceroid vs Visceroid, hmm :P

Posted

some tracers for visceroids would be cool too

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