mademan Posted October 25, 2013 Share Posted October 25, 2013 So I have a friend that know how to do a server,if Volcom still wants to have a tf2 server then pm meh <3 Link to comment Share on other sites More sharing options...
Evo Posted October 25, 2013 Share Posted October 25, 2013 server.cfg base file for ya, I still remember how to do this, when my friends and me tried to do this and overclocked his old PC // Team Fortress 2 Server Configuration File, To be used with TF2 only!// Server Namehostname "Team Fortress 2"// Rcon Cvarsrcon_password "" //Set's remote control passwordsv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authenticationsv_rcon_log 1 //Enable/disable rcon logging.sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being bannedsv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being bannedsv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications// Server Passwordsv_password "" // Password protects server// Server Cvarsmp_allowspectators 1 //Toggles whether the server allows spectator mode or notmp_autocrosshair 0mp_autoteambalance 1 //Toggles server autoteambalancemp_bonusroundtime 5 //Time in seconds after round win until round restartsmp_chattime 5 //amount of time in seconds players can chat after the game is overmp_decals 1mp_defaultteam 1mp_disable_autokick 1 //Prevents a userid from being auto-kickedmp_enableroundwaittime 1 //Enable timers to wait between rounds.mp_fadetoblack 0 //fade a player's screen to black when he diesmp_falldamage 5 //Amount of damage players sustains from a fallmp_flashlight 0 //Toggles flashlight on or offmp_footsteps 1 //Toggles footsteps on or offmp_forcecamera 0 //Restricts spectator modes for dead playersmp_forcerespawn 0mp_forcerespawnplayers 1 //Force all players to respawn.mp_forcewin 1 //Forces team to winmp_fraglimit 0mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the gamemp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)mp_maxrounds 10 //max number of rounds to play before server changes mapsmp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.mp_time_between_capscoring 5 //Delay between scoring of owned capture points.mp_timelimit 20 //game time per map in minutesmp_winlimit 10 //Max number of rounds one team can win before server changes mapssv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.sv_allowdownload 1 //Allow clients to download filessv_allowupload 1 //Allow clients to upload customizations filessv_alltalk 0 //Players can hear all other players, no team restrictionssv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.sv_cheats 0 //Allow cheats on serversv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.sv_consistency 1 //Whether the server enforces file consistency for critical filessv_contact "" //Contact email for server sysopsv_downloadurl "" //Location from which clients can download missing filessv_enableoldqueries 1 //Enable support for old style (HL1) server queriessv_pausable 0 //Is the server pausable.// Lan or internet play, Server region cvarssv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world//server Loggingsv_log_onefile 0 //Log server information to only one file.sv_logbans 1 //Log server bans in the server logs.sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)sv_logecho 0 //Echo log information to the console.sv_logfile 1 //Log server information in the log file.sv_logflush 0 //Flush the log file to disk on each write (slow).sv_logsdir "logs" //Folder in the game directory where server logs will be stored.//Server Ratessv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimitedsv_maxreplay 2 //Maximum replay time in secondssv_maxupdaterate 100 //Maximum updates per second that the server will allowsv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimitedsv_minupdaterate 30 //Minimum updates per second that the server will allow Link to comment Share on other sites More sharing options...
mademan Posted October 25, 2013 Author Share Posted October 25, 2013 No you Evo lol,but niceAlso: // Server Namehostname "Team Fortress 2" Hostname should be RenCorner Team Fortress Server or something like that Link to comment Share on other sites More sharing options...
Evo Posted October 25, 2013 Share Posted October 25, 2013 My bad Link to comment Share on other sites More sharing options...
Volcom Posted October 25, 2013 Share Posted October 25, 2013 We already have one set up. Just isn't launched. 1 Link to comment Share on other sites More sharing options...
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