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Posted
8th December 2014.

 

Team Fortress 2 Update Released

 

TF2 Blog

 

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

 

End of the Line Community Update has arrived!

Check out the community-created movie and web page (http://www.teamfortress.com/endoftheline/)

The event will run through till January 5th, 2015, and includes finding ducks, duck statistics and Friends leaderboards

Added End of the Line Community Crate Key

Added 21 cosmetic items featured from End of the Line

Added Pyro Taunt - Pool Party

Added multi-class melee weapon The Crossing Guard

Added Duck Journal and Duck Tokens for the End of the Line event

Fixed The Swagman's Swatter and Tough Stuff Muffs not being held by the Sniper during the melee taunt

Updated the crosshair to not draw while taunting

 

More updates:

 


Fixed a client crash related to the main menu

Fixed a server crash related to ducks being created when players are killed

Updated the equip_region setting for some of the new cosmetic items


 

Posted

10th December 2014.

 

Team Fortress 2 Update Released
 
TF2 Blog
 
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
Fixed a client crash related to the material system
Fixed the Restore command not working properly in the backpack panel's context menu
Fixed a crash in the item import tool
Fixed updating Duck Journal stats from ducks created on servers using sv_cheats
Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling smoothly
Updated the materials for the Hunter Heavy and the North Polar Fleece
Notes missed from the previous update:
End of the Line Key, Duck Journal, and Duck Token sales support the End of the Line team
Redesigned the backpack panel
Clicking on an item creates a context menu that lists the valid actions for that item
The context menu replaces the buttons that were used for interacting with items
Posted

11th December 2014.

 

Team Fortress 2 Update Released
 
TF2 Blog
 
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
Fixed a client crash related to the main menu
Fixed the Engineer PDA being stored as the last weapon used
Fixed the Objective leaderboard not updating for Objective ducks
Updated the equip_region and bodygroup settings for some of the new cosmetic items
Posted

13th December 2014.

 

Team Fortress 2 Update Released
 
Product Update - Valve
 
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
Added the Cold Snap Coat to the End of the Line Community Crate
Fixed a client crash related to ragdolls
Fixed a client crash related to the material system
Fixed the backpack panel not highlighting the currently selected page number
Fixed Halloween footstep spells being displayed for disguised Spies
Fixed The Swagman's Swatter not being held by the Sniper for lower LOD settings during the melee taunt
Updated the materials for The Peacenik's Ponytail and added a new style
Updated The Li'l Dutchman to fix a jiggle bone issue
Updated The Ghost of Spies Checked Past to fix a jiggle bone issue
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the localization files
Posted

16th December 2014.

 

Team Fortress 2 Update Released
 
Product Update - Valve
 
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
Fixed a client crash related to ragdolls
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated rd_asteroid
Began interior art-pass process
Reduced respawn times for both teams by 1 second
Posted
Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
 
Happy Smissmas 2014!
  • All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
  • Added 29 Limited community-contributed winter items to the Nice crate
  • Added new Limited Festive weapons to the Naughty crate
  • Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
  • Added Naughty and Nice winter keys to the Mann Co. Store.
  • Naughty and Nice winter crates cannot be opened after February 16th, 2015.
  • Premium Players will receive a Secret Saxton to give to another player
  • Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
Weapons
 
  • Added The Iron Bomber
  • Demoman Grenade Launcher
  • Grenades do not bounce or roll
  • Damage radius reduced by 20%
  • Grenades that self-detonate deal 10% less damage
  • Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list

 

Added The Quickiebomb Launcher
 
  • Demoman Stickybomb Launcher
  • Stickybomb arm time reduced by 0.2 seconds
  • Stickybombs can destroy enemy stickybombs
  • Charge time decreased by 50%
  • Stickybombs fizzle after 2 seconds
  • -15% damage penalty
  • -25% clip size
  • Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list
Added The Panic Attack
 
  • Multiclass Shotgun
  • 34% Faster reload time
  • Hold fire to load up to 4 shells
  • Fire rate increases as health decreases
  • Weapon spread increases as health decreases
  • Added The Panic Attack to the Mann Co. Store, craft list, and item drop list
Demoman Changes
 
  • Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
  • Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu. 
  • Grenade Launcher
  • Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
 
Stickybomb Launcher
 
  • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
  • Stickybombs now have a more visible trail while traveling through the air
  • Stickybombs arm particle is slightly more visible
 
Loose Cannon
 
  • Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
  • Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
 
Loch-n-Load
 
  • Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit
  • Removed +25% self-damage penalty
  • Added -25% radius penalty
  • Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
  • Loch-n-load grenades no longer visually tumble when fired
 
Bootlegger / Ali Baba's Wee Booties
 
  • Added +25% Demoman Charge meter on charge kill
  • Tide Turner
  • Added Penalty: Taking damage while shield charging reduces remaining charging time
  • Kills while charging now only add 75% meter on charge kills instead of 100%
 
Scottish Resistance
 
  • It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
 
Scotsman's Skullcutter
 
  • Movement speed penalty now only applies when weapon is active
  • Claidheamh Mor
  • Added +25% Demoman Charge meter on charge kill

 

Added new game mode 'Mannpower' to the TF2 Beta
 
  • To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode.
  • Contains 8 permanent powerups players can find in the map
  • Players can only hold 1 permanent powerup at a time
  • Killing a player with a permanent powerup forces the powerup to drop
  • Contains 1 temporary powerup that can be found in the map
  • use the 'dropitem' command to drop the currently held permanent powerup
  • Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object. 
  • Mannpower Beta plays a modified version of Capture the Flag that requires your team's flag to be at base in order to capture the enemy flag
  • Touching your flag will instantly return it to base 
  • Currently supported on maps ctf_foundry and ctf_gorge
  • Instant respawns enabled
  • Random critical attacks disabled
  • Players spawn with 6 seconds of invulnerability
 
General
 
  • MvM : Added chance to find Australium weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on the Two Cities tour.
  • MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
  • Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
  • Fixed a client crash related to the material system
  • Removed the Giftapult from the store and added a crafting recipe for it
  • Updated the equip_region for The Beastly Bonnet
  • Updated the localization files
  • Removed the map restriction on players in karts respawning ghost teammates when they touch them

 

 

--------------------------------------------------------------------------------------------------------

 

Renamed the 'Snow Stompers' in the Nice Winter Crate 2014 to the 'Storm Stompers' to resolve a name conflict with another item
  • 3 weeks later...
Posted

8th January 2015.

 

 

 

Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Fixed the air detonation radius for stickybomb jumps
Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
Fixed the Marksman's Mohair hiding the Sniper's hat
Fixed the Crit Boost material effect for the Panic Attack
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the kill icon for the Panic Attack
Updated the equip_region for The Person in the Iron Mask
Updated The Quickiebomb Launcher
Fixed stickybombs not destroying enemy stickybombs
Fixed stickybombs fizzling faster than they should
 
Mannpower update
 
Fixed not always being able to equip the grappling hook 
Fixed switching to the grappling hook from a weapon that prevents switching
Fixed the grappling hook attaching to players that are dead or no longer exist
Updated the Vampire powerup to give health for damage done by Sappers
Increased the spawn invuln time from 6 seconds to 8 seconds
Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
Updated ctf_gorge
Fixed players being able to get outside of the map
Opened access to the flat rooftop by the capture zone area
Posted
9th January 2015.

 

Team Fortress 2 Update Released

TF2 Blog

An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:

 

Fixed a dedicated server crash related to invalid client commands

Fixed maps using incorrect soundcache files

Fixed the Mega Strike unusual taunt effect showing through walls

Fixed using the Holiday Punch to tickle Mann vs. Machine enemy bots

Fixed The Quickiebomb Launcher using the wrong death notice icon

Fixed the grappling hook using the wrong icon in the HUD weapon selection menu

Added a "no helmet" style for Lord Cockswain's Novelty Mutton Chops and Pipe

Posted

13th and 16th January 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2
. The major changes include:
 
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
 
 
 
Added the TF Tomb contest winners and runners-up to the Mann Co. Store
Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly
Fixes the Demoman's sticky note not drawing, Soldier's rocket reload missing the rocket, etc.
Fixed an exploit related to the Sniper s scope HUD panel
Fixed being able to pick-up buildings while reloading the Panic Attack
Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag
Fixed the Professor Speks moving around on the Soldier's face
Added the Pubstars vs. Pros 6vs9 medal
 
 
Fixed a problem with the how the server reports gamestats
 
 
  • 2 weeks later...
Posted
28th January 2015.
 
Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
Fixed a client crash related to Spies disguising as players and then switching their disguise weapon
Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)
Fixed wrapped Giftapult packages not having the "Deliver Gift" option in the context menu
Fixed some taunt sound effects that were clipping the character lines
Fixed a bug with Dead Ringer cloak meter being lowered to 40% after Super Armor duration ends when cloak was extended via pickups or the L'Etranger
Removed the promo restrictions from the Brimstone
Added TF2Connexion Season 14 tournament medals
Updated the localization files
 

 

Mannpower mode changes:

 

New temporary powerup Uber. Respawns at 1/3rd the speed of Crit powerup
Fixed some bugs that would cause powerups to stop spawning
Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch
 
Powerup changes:
 
Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%
Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the sentry
Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)
Haste: Sticky bomb arm time reduced
Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting
Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%
 
Scoring Support
 
Capture flag: +20 points
Return team flag: +4 points
Kill an enemy who is carrying a powerup: +1 point
 
Flag mechanics
 
Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away
  • 3 weeks later...
Posted

30th January 2015. {Sorry forgot to update this so here it is all in one post}

 

Team Fortress 2 Update Released
TF2 Blog
 
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Fixed a client crash related to the particle system
 
11th February 2015.
 
 Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
Added Crate #90 and Crate #91 to the drop list
Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from the drop list
Added convar sv_rcon_whitelist_address. Rcon clients failing to auth from the specified IP address will never get banned.
Added convar r_drawtracers_firstperson to disable the drawing of first person bullet tracer particles
Added "redirect" client command that can be used to send clients to a different server. Does not function for clients that came from matchmaking or certain server browser tabs.
Fixed an exploit related to the "connect" command allowing servers to redirect clients when they should not be able to
Fixed a client crash related to extreme viewmodel_fov settings
The viewmodel_fov convar is now clamped to valid values. Users who were using this to hide the viewmodel and tracers should use r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the same effect.
Fixed missing Killstreak sheen effects for the Iron Bomber
Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to The Classic
Fixed the Panic Attack not using the correct sound for crits
Fixed The Peacenik's Ponytail not using the correct team skins
Fixed not being able to switch away from the Minigun while spinning down
Fixed not being able to deliver wrapped Giftapult packages
Fixed The Classic zooming-in when the Sniper teleports while charging a shot
Fixed The Bootenkhamuns not hiding the correct bodygroup when equipped
Fixed the Diamondback accumulating crits for backstabbing invlun players
Fixed players not receiving timed drops when running the game in Ukrainian
Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
Updated the equip_region for the Brimstone
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the localization files
 
Mannpower mode changes:
 
Fixed bug that sometimes caused two intel briefcases to spawn
Reduced capture trigger size to match capture area on CTF_Gorge
 
Powerup changes:
 
Haste: Doubles the Medigun's uber charge build up speed
Vampire: Reduced health leeched when using the Flamethrower and Minigun
 
Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
Fixed players not being able to purchase items from the Mann Co. Store
 
 
Posted

18th February 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2
. The major changes include:
 
Added the OzFortress Season 12 tournament medals
Added a "no helmet" style for the Brimstone
Fixed a client crash related to disappearing particles, props, and players
Fixed weapons not showing on players until they fire
Fixed cosmetics, weapons and weapon attachments casting shadows at the wrong time
Fixed some Unusual particle effects not drawing correctly
Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the localization files
 
Mannpower mode changes:
 
Warlock: Fixed reflecting damage even when invulnerable
Added a delay of 0.2 seconds between releasing and firing the grappling hook again
  • 4 weeks later...
Posted

12th March 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Announcing the Taunt Workshop!
Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
Check out the blog post for more information
Added 3 new community-created taunts to the Mann Co. Store
Scout taunt: The Boston Breakdance
Sniper taunt: The Killer Solo
Sniper taunt: Most Wanted
Added Crate #92 to the drop list
Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
Fixed an exploit related to material .vmt files and playing on servers using sv_pure
Fixed the game not running for some dual GPU machines (Mac OS X)
Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
Fixed an exploit related to Highlander mode and changing teams with instant respawn
Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
Fixed an exploit where clients could bypass the name change timer
Fixed a bug that caused some particles to not draw correctly
Fixed shadows drawing on some wearables while in first person
Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
Updated the Mann Co. Store and Armory to not display item levels
Fixed the Phlogistinator's bottle not getting the crit-boost material effect
Added a "no helmet" style for the Antlers
Added the OSL.tf tournament medals
Added the Florida LAN tournament medals
Reduced the latency of voice audio
Updated the equip_region for the Black Knight's Bascinet
Updated The Little Bear so it can get assists in Pyrovision
Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the description for The Gunslinger to include the three hit combo
Updated the localization files
 
Mannpower update
 
Added new map ctf_thundermountain
Added new powerup: Knockout
Restricts the carrier to Melee and Grappling Hook only
Max health increased by 150
Immune to airblast and damage pushback
Melee weapon always crits and forcibly shoves the victim away
Melee hit forces the victim to drop their powerup or the flag if they have it
4X melee damage to buildings
 
Grappling Hook changes
 
Added hook jump hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
Added support for hooking into enemy players
Release the fire button once the hook has hit an enemy player to draw yourself to them
Hooked victims will bleed for 2 health per second
Unhook at any time by switching back to the grapple, or firing it again away from your victim
Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
Sound cue added when hooked by an enemy's grapple
Added new Grapple weapon sounds and grapple projectile
Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
Added Revenge temporary powerup
Activates and spawns when a significant game imbalance is detected
Temporarily grants crits, increased fire rate and increased clip size
Added unique powerup pickup sounds
Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
Strength: Fixed sentries inheriting the double damage multiplier
Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
Posted

18th March 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Fixed some props flickering when shot
Fixed a listen server crash when setting mp_tournament 1 on the command line
Fixed clipped Preset button in the Quickswitch panel
Fixed some .mp3 sound script entries that were missed in the previous update
Fixed self-made taunts not displaying the community-sparkle particle effect
Fixed a Taunt Workshop bug related to looping animations
Fixed item levels not displaying during trading sessions
Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
 
Mannpower update
 
Added powerup icons to the HUD deathnotice reports
Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps
Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point
Medics now move slower than their heal target while their heal target is using the grapple
Removed random weapon damage spread
Removed crit immunity from the Resistance powerup
Removed random melee critical hits
Increased all melee damage by 30%
Knockout powerup
Removed melee damage critical hits
Added double melee damage multiplier
A Half-Zatoichi kill now refills to base health only, not buffed health
 
Updated ctf_thundermountain
 
Fixed being able to get to rocks in the death cliff intel areas
Fixed being able to escape the playable part of the map
Fixed being able to get on top of the center tower roof
 
Updated ctf_foundry
 
- Added nobuild brushes to the tops of the inside white tankers
 
 
 
 
 
 
  • 2 weeks later...
Posted

24th March 2015.

 

 

 

Team Fortress 2 Update Released
TF2 Blog
 
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Fixed a client crash related to the game UI
Updated the localization files
Posted

1st April 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Fixed the Strange Dalokohs Bar not counting food eaten
Fixed a client crash related to the material system
Fixed a client crash related to the control point HUD
Fixed a server crash related to the Robot Destruction game mode
Fixed name changes not being applied to all panels
Fixed a bug with tournaments ending early if the previous round ended in a stalemate
Fixed the Australium Scattergun using the fire material
Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels
Added Gamers Assembly 2015 medals
Added a "no hat" style for the Batter's Helmet
Updated more sound files to use .mp3 format instead of .wav
Updated nav_check_stairs to be marked as a cheat
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the localization files
 
Mannpower update
 
Updated grapple model and player animations
Fixed not hearing some of the powerup sounds
Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps
Knockout: reduced melee damage multiplier
Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped
Grapple: increased base damage for attaching to a player and increased bleed damage while attached
  • 4 weeks later...
Posted

30th April 2015.

 

Team Fortress 2 Update Released
 
Product Update - Valve
 
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2
. The major changes include:
 
Fixed a dedicated server crash related to the dispenser
Fixed a client crash related to the material system
Fixed a client crash related to ragdolls
Fixed a client crash related to demo playback and skipping ticks
Fixed not being able to launch the game in fullscreen on Windows 10 Preview
Fixed sentries not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper.
Fixed not being able to preview paint changes in the backpack, Mann Co. Store, and Workshop import tool
Fixed the Strange Dalokohs Bar incorrectly counting food eaten
Fixed missing ambient sounds in some maps
Fixed the Festive Targe not using the correct Blue team material
Fixed the Ap-Sap causing stuttering on dedicated servers
Added ETF2L 6v6 Season 20, ETF2L Highlander Season 8, and ETF2L Ultiduo 5 medals
Added the Tip of the Hats community medal
Added a "no hat" style for the Batter's Helmet
Updated the localization files
  • 2 months later...
Posted

Sorry guys for not keeping this up to date, but it's now all updated. :)

 

 

18th May 2015.   

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report)
Posted

2nd June 2015.

 

Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Announcing the Maps Workshop Beta!
Check out the blog post for more information
Added bsp_repack command to repack a BSP file with optimal compression
Maps uploaded to the workshop are automatically compressed
Added tf_workshop_refresh command to recheck tracked workshop maps and refresh subscriptions
Added tf_workshop_map_sync command to immediately install a map from the workshop by ID
Added sv_allow_point_servercommand to disable point_servercommand entities. Defaults to "official" Valve maps only. Can also be set to "disallow" and "always".
Posted

4th June 2015.

 

Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2
. The major changes include:
 
Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Fixed a stability issue with dedicated servers
Posted

11th June 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
Mann Co. Store summer sale is on!
Updated dedicated server 'status' command to include sv_tags
Enabled raw mouse input for Mac clients
Added OWL 13 tournament medals
Added TF2Connexion Season 15 tournament medals
Fixed a client crash related to the HUD
Updated the localization files
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Security/crash fixes (thanks to Nathaniel Theis for these reports)
Fixed a remote code execution bug and a crash related to malformed custom spray files
Added checks to the voice system that prevent loading codecs other than the files that ship with the game
Updated the Maps Workshop Beta
Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used in the map, changelevel, and nextlevel commands as well as the mapcycle config
Allow fuzzy name matching in the map, changelevel, and nextlevel commands as well as the mapcycle config -- e.g. "changelevel dustbowl"
Shorthand workshop map names of the form workshop/ (e.g. workshop/123456) will now auto-resolve to the full map name
Running tf_workshop_map_sync is no longer necessary, maps will be fetched and updated on demand during level change
tf_workshop_map_sync is no longer blocking, and can be used to precache maps in the background
Workshop maps are no longer copied to tf/maps/workshop/ by default, instead using the single copy in the steamapps/workshop folder
Fixed some cases of embedded resources in workshop maps, such as cubemaps, not being loaded properly
Fixed an issue preventing game servers from properly receiving updates to workshop map files
Fixed game servers using registered accounts via sv_setsteamaccount not being able to download workshop content
Fixed syncing workshop maps prior to the first map load on a dedicated server
Updated in-game workshop import tool
Fixed not being able to select the class/other tags for cosmetic items
Hide unused buttons when editing an existing workshop entry
Fixed text getting truncated when editing items with long descriptions
Posted

12th June 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
Fixed a client crash related to crafting
Posted

17th June 2015.

 

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
Fixed an issue causing dedicated servers to occasionally hang on shutdown
Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
Updated localization files
Updated the Maps Workshop Beta
Fixed an issue causing clients or servers installed in long path names to be unable to load workshop maps
Fixed an issue causing clients to occasionally be unable to launch a listen server using a workshop map via the 'map' command
Fixed an issue causing the initial map load on dedicated servers to fail if the map is a workshop map
Fixed dedicated servers requiring a reboot to properly handle updated workshop maps if the map name changed
Posted

1st July 2015.

 

Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Ended the Mann Co. Store summer sale
-----------------------------------------------------------------------:
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Posted
2nd July 2015.

 

Team Fortress 2 Update Released

TF2 Blog

An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:

 

The Gun Mettle Update has arrived!

Comic and additional information available on the website (http://www.teamfortress.com/gunmettle)

3 featured community maps: Borneo, Snowplow and Suijin

New Control Point map: Powerhouse

4 new weapon collections with new decorated weapons

2 new weapon cases

New weapon-inspect animations

Added featured items to the main menu

2 new community taunts: The Proletariat Posedown and The Box Trot

New group taunt: The Kazotsky Kick

5 new Powerhouse achievements

Pick-up dropped weapons in-game (if usable by your class)

General

Security/crash fixes (thanks to Nathaniel Theis for these reports)

Fixed a crash when parsing a malformed network packet

Fixed a .wav file exploit

Fixed a .bsp file exploit

Fixed another client crash related to demo playback and skipping tick

Fixed a client crash related to the the HUD

Fixed a case where some gifted items would use [unknown] for the gift giver

Fixed the achievement tracker being visible during demo playback

Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy

Added player avatars to the target ID panel

Added numerical health value to the target ID health display

Fixed being able to open the class menu while connected to SourceTV

Updated Duels to not consume a duel for a non-zero tie

Improved tf_bot_quota_mode team balance logic when using "fill""

Random damage spread is off by default (convar tf_damage_disablespread). Existing users will still use their currently set value.

Auto reload is on by default (convar cl_autoreload). Existing users will still use their currently set value.

Added new convar tf_player_movement_restart_freeze (default 1) that controls the freeze period at the beginning of round

Fixed not seeing unusual effects during demo playback and while connected to SourceTV

Added new convar tv_delaymapchange_protect (default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round

Fixes tv_delaymapchange not preventing a manual map change on the dedicated server while SourceTV still has buffered data

Added individual player-ready state for tournament mode

Added new convar mp_tournament_readymode (allows tournament mode to use a per-player ready system)

Added new convar mp_tournament_readymode_min (minimum number of players required on the server before players can toggle ready status)

Added new convar mp_tournament_readymode_team_size (minimum number of players required to be ready per-team before the game can begin)

Added new convar mp_tournament_readymode_countdown (the number of seconds before a match begins when both teams are ready)

Updated the tournament spectator GUI to sort players by class

Added teammate player glow outlines, names, and health bars for spectators

Server toggle: convar tf_spec_xray (defaults to on), Client can toggle in the Advanced Options menu

Added a new startup music track

Added 'Inspect Item' context command in the backpack for decorated weapons and the Campaign Coin

Lootlist descriptions now have a checkmark on items you already own

Added "Get Key" and "Get Key and Open" backpack context options for crates and cases

Added "Sell on Steam Marketplace" backpack context option for eligable items

Marketable items that have a temporary trade restriction can be put up on the Steam Marketplace

Fixed an issue where pressing or pressing the Back button would select the stock item in the loadout item selection menu instead of canceling the selection

Inspect Target has been changed to Inspect Target or Item. While having a decorated weapon deployed with no target under the cross hair and then pressing the bound inspect key (+inspect), an interruptible view model animation will play.

Updated the backpack to use borders for the different weapon qualities

Updated various weapon descriptions to better detail the weapon's features

Updated the scoreboard to display campaign coins

 

Maps Workshop Beta

 

Fixed an exploit that could be used with workshop maps to bypass sv_allow_server_pointcommand

Fixed an issue causing workshop maps whose fully qualified name exceeded 32 characters to not properly load from mapcycle files

Fixed several bugs loading and working with maps with longer names

 

Hammer Tools changes

 

vbsp now accepts -embed as an optional path to look for map resources. These resources will be used by the compile and embedded into the resultant BSP.

vrad will now use resources embedded in the BSP file

hammer now accepts -insert_search_path as an alternate path to load resources from during development

bspzip gained a -repack command, to repackage a BSP file

"bspzip -repack -compress " can be used to create compressed BSP files as used by the TF maps workshop

"bzipzip -repack " can be used on compressed BSPs to repackage them as non-compressed BSPs for use in tools that do not yet support them, such as SFM

Increased maximum userspace memory available to vrad and vvis tools to support compiling maps with complex visibility and lighting that require more than 1.6gibibytes of memory

 

Updated Mann vs. Machine

 

Expert tours now require completion of at least one advanced tour

Fixed not getting the bonus if any red cash from a Sniper headshot burns out before picking up all the green cash

Fixed being able to change class while at an upgrade station

Fixed an exploit related to vote restarting and canteen specialist

Only allow skill respecs when between waves

Skill respecs are now unlimited

Added tf_mvm_respec_enabled (default 1) that replaces tf_mvm_respec_limit for on/off state

Convar tf_mvm_respec_limit default changed to 0 (no limit)

 

Class Changes

 

Spy

 

Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair)

Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds

In the disguise menu, pressing 'reload' will also toggle the disguise team.

While invisible, Spy receives 20% less damage from all damage sources

While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)

Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective)

 

Engineer

 

Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.

Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Building pick up speed penalty reduced from 25% to 10%

On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger)

Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%

 

Heavy

 

Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%

 

Weapon Changes

 

Spy-cicle

 

Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity

Removed silent killer attribute

Spy-cicle recharge timer can now be reduced by picking up ammo boxes

Enforcer

Changed +20% damage bonus while undisguised to +20% damage bonus while disguised

Big Earner

Added 3 second speed gain on kill

Kunai

Health penalty reduced from -65 to -55 (70 Health total)

Minimum Health gain of 75 on kill

Maximum overheal from Kunai increased from 195 to 210

Cloak and Dagger

Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up

Dead Ringer

Triggering Feign Death instantly removes 50% cloak meter

Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death

Decreased cloak regen rate from +80% to +50%

When Feign Death is triggered, the Spy receives a 3 second speed boost

Initial attack that triggers feign death has its damage reduced by 50%

Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds

Feign Death stealth has no bump shimmer for 3 seconds

3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)

Can no longer pick up ammo for cloak meter while cloaked

Gunslinger / Minisentry

Mini Sentries can now be repaired

Mini Sentries can now be wrench construction boosted

Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.

Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%

Metal gibs from destroyed Mini Sentries no longer grant any metal

Pomson 6000

Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu

Wrangler

Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active

Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. Previously Engineer death caused disable state for only 1 second

Jag

With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)

Added +15% swing speed.

Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.

The Short Circuit

Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire

Cannot pick up buildings when the Short Circuit is deployed

Eureka Effect

Previous penalties have been removed and replaced with the following

Construction hit speed boost decreased by 50%

50% less metal from pickups and dispensers

Baby Face's Blaster

Added Boost reduction on taking damage.

Increased amount of Boost lost on air jump

Short Stop

No longer uses secondary ammo and now uses primary ammo instead

Healing and knockback passives are only active when weapon is deployed

Pretty Boy's Pocket Pistol

Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed

Removed +15 max health passive

Added up to +3 health per hit

Changed damage vulnerability from +50% fire to +20% all sources while active

Fan O' War

Now crits whenever it would normally mini-crit

Reduced damage penalty from -90% to -75%

Airstrike

Removed clipsize penalty

Reduced radius penalty from -15% to -10%

Reduced damage penalty from -25% to -15%

Rocket jump blast damage reduction reduced from -25% to -15%

Equalizer and Escape Plan

Changed no healing penalty to 90% less healing from Medics while active

Blackbox

Changed +15 health on hit to +20 health on hit per attack

Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.

i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health.

Liberty Launcher

Now has +25% clip size

Battalions Backup

Fixed an issue that caused rocket jumps to be decreased when it was active

Tide Turner

Self damage will no longer decrease charge when charging

Fall damage will no longer decrease charge when charging

Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage

Bootlegger / Ali Baba's Wee Booties

Added +10% movement speed bonus

Changed 25 charge on charge kill to 25 charge on melee kill

The Claidheamh M r

Changed 25 charge on charge kill to 25 charge on melee kill

Loch-n-Load

Changed +20% damage bonus to +20% damage against buildings

Iron Bomber

Removed damage penalty on self-detonate

Reduced radius penalty from -20% to -15%

Quickiebomb Launcher

Damage is now increased based on charge amount when the bomb is fired

Ullapool Caber

Reduced explosion base damage from 100 to 75

Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.

Flaregun

Added text to describe 100% critical hits on burning targets

Scorch Shot

Reduced damage penalty from -50% to -35%

Now has increased knock back on burning targets

Increased the blast radius from flares from 92Hu to 110Hu

Hits and explosions always minicrit burning targets

Detonator

Added text to describe 100% minicrits on burning targets

Slightly increased blast jump height when doing a Detonator jump

Increased blast radius from 92Hu to 110Hu

Detonated explosions now also minicrit burning targets

Increased damage penalty to -25%

Increased self-damage penalty from +25% to +50%

Vaccinator

Fixed a bug that gave Vaccinator patients full crit immunity.

Vaccinator base resist does not grant any crit resistance.

Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.

Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.

Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.

Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage

Added Penalty of 66% decreased uber build rate while healing a overhealed patient

Solomn Vow

Added 10% attack speed penalty

Sydney Sleeper

Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)

Bazaar Bargain

No longer lose heads on miss

Collecting a head requires a headshot kill and not just a headshot

Each head boosts charge rate by 25% up to 200%

Charge rate penalty changed from -20% to -50%.

Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate

Bushwacka

Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active

Natascha

Added 20% damage resistance while spun up

Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu

Brass Beast

Added 20% damage resistance while spun up

Tomislav

Now 20% more accurate (less spread)

Increased spin up bonus from 10% to 20%

Family Business

Now has +15% increased attack speed

Warriors Spirit

Now has +10 health on hit

Eviction Notice

Now has 3 second speed boost on hit

Dalokoh's Bar

Now has 10 second cool down on use

Can now overheal up to 400hp

Can be thrown (alt-fire) as a small medkit for other players to use

Lunchbox items

Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit

Panic Attack

Base Fire rate increased (from 15% to 30%)

Base reload speed increased (from 33% to 50%)

Added increased switch to speed by +50%

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